Cellular architecture

cellular architecture  is a type of computer architecture prominent in parallel computing . Cellular architectures are Relatively new, with IBM ‘s Cell microprocessor being white the first one to reach the market. Cellular architecture takes multi-core architecture design to its logical conclusion, by giving the programmer the ability to run large numbers of concurrent threads within a single processor. Each ‘cell’ is a compute node containing thread units, memory, and communication. Speed-up is achieved by exploiting thread-level parallelisminherent in many applications.

Cell, a cellular architecture containing 9 cores, is the processor used in the PlayStation 3 . Another prominent cellular architecture is Cyclops64 , a massively parallel architecture currently under development by IBM.

Cellular architectures follow the low-level paradigm programming , which exposes the programmer to much of the underlying hardware. This allows the program to be optimized for its platform, but at the same time makes it more difficult to develop software .

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